The EWT Project

The EWT Project

Objective

To simulate the creation of particles, atoms and matter with classical physics, illustrating that the universe operates under a single set of classical laws.

 

Simulator

An early version of an EWT Simulator exists as an add-on for Blender, but it is limited and requires modifications to use 100% accurate physics. As a result, there will be two potential paths for the project until one can be proven to meet all project requirements.

Blender Add-On

Custom Simulator

Option

Blender is a powerful 3D creation suite, but its physics engine is incomplete. The Add-On may be extended and improved to meet all requirements.

A custom simulation may be created in the platform of choice by a developer provided it meets all the requirements.

Download

Quantum Microscope

Not yet available

Code

Github: quantum-microscope

Github: custom-simulator

 

Competition

A competition will be held for developers to contribute to the open source project, with prize money awarded to the winning submission in each phase of the project. There are initially five phases to the project, with a total of $15,000 in cash prizes awarded.  The dates and requirements for each phase are found in the next section.

The prizes for each phase are:

  • Winner: $2,500 USD
  • Runner Up: $500 USD

Instructions | Rules

 

Phases & Requirements

This project intends to model the universe as a physical medium, oscillating to form waves, using only classical mechanics equations. Matter is expected to form from standing waves, and the forces upon such matter as a result of wave interference of longitudinal and transverse waves. This web site explains the mathematical model for the simulation. As potential starting points, a summary video highlights the simplicity of the model, or for more detail, three papers explain the model in classical terms.

EWT Project Simulation

An open-source computer simulation demonstrating the simplicity of the universe”

To build from the Planck scale to galactic scales requires incredible complexity in the mathematical model that simulates particles and the computational requirements to simulate every interaction. Thus, the project is divided into phases to break down the overall vision into achievable steps. Each phase lists the total requirements for a developer writing a custom simulation, or the necessary modifications to the Blender add-on simulation if the latter path is chosen.

Phase 1
Fundamental Particle

Dates: 9/1/20 to 11/1/20

To simulate a micro-sized universe, the motion of its components and the formation of the first particle, which is likely to be the neutrino.

Phase 2
Standalone Particles

Dates: 11/15/20 to 1/15/21

To simulate the creation of simple, standalone particles that may form and decay, with stability at certain geometries. The electron and its antiparticle, the positron, should form during this phase.

Phase 3
Composite Particles

Dates: 2/1/21 to 4/1/21

To simulate the creation of composite particles, made of known standalone particles such as the electron and positron.  The proton should form during this phase.

Phase 4
Atoms

Dates: 4/15/21 to 6/15/21

To simulate the interaction between protons and electrons, including their orbitals and the formation of the atoms. The hydrogen atom should form during this phase.

 

 

Phase 5
Molecules

Dates: 7/1/21 to 9/1/21

To simulate the bonding of atoms sharing electrons, creating molecules. Molecular hydrogen (H2) should form during this phase.

 

 


 

Video Summary