Objective
To simulate the creation of particles, atoms and matter with classical physics, illustrating that the universe operates under a single set of classical laws.
Simulator
An early version of an EWT Simulator exists as an add-on for Blender, but it is limited and requires modifications to use 100% accurate physics. As a result, there will be two potential paths for the project until one can be proven to meet all project requirements.
|
Blender Add-On |
Custom Simulator |
Option |
Blender is a powerful 3D creation suite, but its physics engine is incomplete. The Add-On may be extended and improved to meet all requirements. |
A custom simulation may be created in the platform of choice by a developer provided it meets all the requirements. |
Download |
Download .exe on Github |
|
Code |
Github: quantum-microscope |
Github: custom-simulator |
Prizes
The project is organized into phases, with a prize of $2,500 USD awarded to the winner of each phase. The winner is determined by judges upon reaching at least 80% of the requirements documented for the phase. If a submission has not reached the minimum requirements necessary to win, the entrant will be provided instructions on how to reach the milestone and may resubmit an entry. Please see the instructions and rules sections below for more details on how to submit and how the award is determined.
Note: The project has been changed to open-ended dates on November 1, with the phase prize being awarded to the first submission that meets the requirements. As a result, there is no longer a runner-up prize.
Instructions | Rules
Phases & Requirements
This project intends to model the universe as a physical medium, oscillating to form waves, using only classical mechanics equations. Matter is expected to form from standing waves, and the forces upon such matter as a result of wave interference of longitudinal and transverse waves. This web site explains the mathematical model for the simulation. As potential starting points, a summary video highlights the simplicity of the model, or for more detail, three papers explain the model in classical terms.
“An open-source computer simulation demonstrating the simplicity of the universe”
To build from the Planck scale to galactic scales requires incredible complexity in the mathematical model that simulates particles and the computational requirements to simulate every interaction. Thus, the project is divided into phases to break down the overall vision into achievable steps. Each phase lists the total requirements for a developer writing a custom simulation, or the necessary modifications to the Blender add-on simulation if the latter path is chosen.
Phase 1 – Completed
|
|
Phase 2
|
|
Phase 3
|
|
Phase 4
|
|
|
Phase 5
|
Video Summary